Aurelius Weber – 3D, VR & BIM

Joined Kinzo in 2017

Aurelius, you got around quite a bit for a Swabian, among other things you studied for 3 years at the Bauhaus in Weimar and later at the University of Applied Arts in Vienna. You have been with Kinzo for half a year now - which we are very happy about

What is your role at Kinzo?

At the moment I am responsible for all areas where support is required in setting up a new office structure regarding software, folder systems, workflow and efficiency.

What does BIM stand for?

BIM stands for Building Information Modeling and describes all aspects of planning and execution in which a building is modeled and captured. Conventional planning in 2D and 3D is replaced by the BIM model. Visualisations are taken directly from the 3D BIM model which can be prepared for the client either as renderings or as an interactive virtual reality experience.

How do you support the project teams with your know-how?

My extensive work with both 2D and 3D modeling software has given me broad knowledge of various software packages. In particular I am able to offer the teams my expertise at the intersection of BIM, 3D, AVA and visualization software. Support for the teams consists of improving workflow and increasing efficiency in project development.

What programs do you work with?

Rhino, Archicad, Grasshopper, Enscape and Unity.

How do you stay up-to-date?

I learned a lot about the use of 3D modeling software, especially at the University of Applied Arts in Vienna. To a large extent, I taught myself software through online tutorials and learning-by-doing. Many software packages can only be learned in depth in this way, but taking courses that require physical presence is a good way to get started.

How do you think the field of interior architecture will develop in the coming years?

A great deal will happen in this area in the years to come. Many processes will become streamlined, and project developers will increasingly rely on in-house architects who will, to a certain extent, be able to hand some repetitive tasks over to software. Artificial intelligence will also play an even greater role in the development of alternative solutions.

What distinguishes a good 3D artist and is this something upcoming architects should focus on? Do you have any other recommendations for young architects?

A 3D artist is very different from an architect in that they can focus much more on the creative output. An architect who only focuses on the 3D model as a tool for visualisation will soon be a thing of the past, the 3D model will have an intelligent digital form which fully incorporates technical procedures and requirements together with all aspects of the designing and building process, including visualisation. Architects and specialist planners will work exclusively with virtual building data. For young architects it will be important to catch up on architecture’s technological deep sleep and to devote more attention to the processing of data from the intelligent building model, which also requires a deeper understanding of software. The architect as an all-rounder in design and implementation will give way to an expert in consolidating interfaces, who will be dependent on technical aids in order to grasp and understand the increasingly complex construction processes.